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Abilities are special skills that were first added in Version 2.0. They allow the player to progress faster through the game by temporarily providing various boosts, such as automatically breaking blocks and increasing Picks collection.
In Version 2.0, there were 4 Abilities: Critical Strike Potion, Multiply Enchantment, TNT, and Drill. To upgrade an ability to the next level, it cost the current ability's level x 50 Runic.
As of Version 3.0, there are 17 Abilities, including modified versions of the four above. They are upgraded by obtaining enough Ability Points through Chests or Ender Chests, and spending Picks.
Version 3.0 Abilities
Potion of Critical Strike
Drinking the Potion of Critical Strike grants a temporary increase to Critical Strike chance. It lasts for 30 seconds and has a 3 minute cooldown. Upgrading it increases the percentage the Critical Strike chance is increased.
Enchantment Spell
Casting the Enchantment Spell increases how many blocks the current block will drop. It has a 5 minute cooldown. Upgrading it increases how many additional blocks will be gained.
TNT
Throwing TNT instantly breaks one block per throw. It has a 2 minute and 30 second cooldown. Upgrading it increases how many TNT sticks are thrown.
Drill
The Drill will automatically dig through blocks. It has a 15 minute cooldown. Upgrading it increases its duration.
Bucket
Using the Bucket will scoop up Water in the Ocean, Lava in the Volcano, and Radiation in the Wasteland. This liquid can then be poured out onto different liquids to create other blocks, or in any other biome to throw away the liquid. It has a 1 minute and 30 second cooldown. Upgrading it increases the amount of blocks created.
- Water + Volcano = Obsidian
- Water + Wasteland = Diluted Waste
- Lava + Ocean = Obsidian
- Lava + Wasteland = Nuclear Waste
- Radiation + Ocean = Diluted Waste
- Radiation + Volcano = Nuclear Waste
- More
Reload
The Reload Ability reduces the cooldown of the last Ability that was used. It has a 4 minute and 10 second cooldown. Upgrading it increases how much cooldown time it reduces.
Roll of the Block
The Roll of the Block Ability shows a roulette of blocks, and transforms a certain number of blocks into the block it lands on. It has a 5 minute cooldown. Upgrading it increases how many blocks it transforms.
Potion of Strength
Drinking the Potion of Strength increases the strength of taps. It last for 30 seconds and has a 10 minute cooldown. Upgrading it increases the percentage strength is increased by.
Potion of PPS
Drinking the Potion of PPS increases the rate of PPS gain. It lasts for 30 seconds and has a 10 minute cooldown. Upgrading it increases the percentage PPS is increased by.
Potion of Luck
Drinking the Potion of Luck increases grants a temporary increase to Luck, causing rare blocks to appear more often. It lasts for 30 seconds and has a 10 minute cooldown. Upgrading it increases the amount Luck is increased by.
Snowball
Tossing a Snowball instantly defeats Mobs, and increases the amount of blocks they drop. It has a cooldown of 5 minutes. Upgrading it increases how many Mobs it hits, and how many additional blocks they drop.
Hot Potato
The Hot Potato ability shifts the scene to a potato the player must quickly tap. It increases in size after a set amount of taps, its maximum size causing the potato to burst open. After the Ability's duration ends, the potato slams into the ground and breaks many blocks. It has an 8 minute and 20 second cooldown. Upgrading it increases the duration the player is allowed to tap for. Using this Ability in the Nether or The End swaps the potato sprite with a bed, referencing how beds in Minecraft explode in The Nether and The End.
Block Ankh
The Block Ankh Ability is a Legendary Ability that displays three "discovered" blocks at random. The player then selects which one to transform the next set of blocks into. It has a 10 minute cooldown. Upgrading it increases the amount of blocks transformed.
Teleport
The Teleport Ability is a Legendary Ability that temporarily teleports the player to the Aether, Herobrine's Lair, or Wasteland biomes. It has a 10 minute cooldown. Upgrading it increases its duration.
Anvil
The Anvil Ability is an Epic Ability that keeps a counter, which increases every time another Ability is used. When this Ability is used, it breaks as many blocks as its counter reads, and resets the counter. It has a 10 minute cooldown. Upgrading it increases how much the counter increases by when another Ability is used.
Ability Buffer
The Ability Buffer Ability is an Epic Ability that can only be found in Ender Chests. It increases the level of the next Ability used. It has a 2 minute and 30 second cooldown. Upgrading it increases how many levels the next Ability is buffed with.
Potion of Beyond
The Potion of Beyond Ability is Legendary Ability that can only be found in Ender Chests. Drinking it temporarily increases Luck, Damage, PPS, and Critical Strike chance. It has a 10 minute cooldown. Upgrading it increases how much the four stats are increased by.
Frost Aura
The Frost Aura Ability is an ability which can be obtainable since the Version 4.14.4 with the arrival of the Winter Event of 2018. When triggered, it will breaks blocks instantly for 10 seconds. It has a cooldown of 10 minutes. The description reads: "Grants Instant Block Break. All Minor Reload. Protects you from the hottest surface in the universe... probably useful later." It is unknown what ”the hottest surface in the universe” is at the moment.
Version 2.0 Abilities
Critical Strike Potion
Drinking the Critical Strike Potion grants a temporary increase to Critical Strike chance. The Ability last for 30 seconds, and has a 3 minute cooldown. It is unlocked alongside the Desert biome, and the upgrade to Level 2 is provided in a tutorial for free.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
+10% | +20% | +40% | +80% | +100% |
Multiply Enchantment
Casting the Multiply Enchantment on the current block multiplites he amount of blocks it drops. The Ability has a 5 minute cooldown, and cannot be used twice on the same block. It is unlocked alongside the Tundra biome.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
2x Current Block | 4x Current Block | 6x Current Block | 8x Current Block | 10x Current Block |
TNT (2.0)
Throwing TNT instantly breaks one block per throw. The Ability has a 10 minute cooldown, and is unlocked alongside the Cave biome.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
1x Throw | 2x Throw | 3x Throw | 4x Throw | 5x Throw |
Drill
The Drill will automatically dig through blocks. The Ability has a variable duration, a 20 minute cooldown, and is unlocked alongside the Nether biome. It is the only Ability with multiple sprites and names, and has one sprite and name per level.
Level 1
Iron Drill |
Level 2
Gold Drill |
Level 3
Diamond Drill |
Level 4
Emerald Drill |
Level 5
Ruby Drill |
---|---|---|---|---|
10 seconds | 15 seconds | 25 seconds | 40 seconds | 60 seconds |
- Seconds = 2.5(level)2-2.5(level)+10