Skills

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Skills can be discovered in PickCrafter after unlocking the Skill Tree. There are three skill trees:

  • The Player Skill Tree upgrades several mechanics involving manual gameplay, such as using Pickaxe Powers and defeating Mobs. Facilitates acquisition of blocks.
  • The Chest Skill Tree increases the rewards found in Chests, and makes them easier to find.
  • The Idle Skill Tree increases PPS earned from Gear, and upgrades the Furnace. Facilitates acquisition of picks.

Skills can be unlocked and upgraded on Skill Trees, and some can be further upgraded with Artifacts, by transcending (see below), or both. Players who played the game prior to Version 3.0 and purchased Fuel, Lighter, Block Doubler, and/or Hopper upgrades also received extra Skill levels for those upgrades, in the form of the Legacy Relic.

Skill Points are used to unlock and upgrade skills, and are purchased with Picks. When all Skill Points have been spent, it is possible to respec all spent Skill Points on a tree for 30 Runic.

Upgrading[edit | edit source]

Each skill has a default max level up to which skill points can be allocated to the skill. Beyond this, there are two mechanics in the game to upgrade skills even further:

Transcending[edit | edit source]

Transcending becomes available in the Ender Shop after Prestige. All three trees can be transcended separately, allowing many skills to be upgraded once more. The first and second Transcend of a skill tree costs 1 Ender Pearl, with each subsequent Transcend costing 1 more Ender Pearl up to a maximum cost of 15. Each skill tree can be transcended an indefinite number of times.

Artifacts[edit | edit source]

Artifacts can also provide extra levels of certain skills. These are only applied if the skill has been unlocked. Through upgrading the artifact, it can accumulate multiple levels of the same skill, though the gained skill is randomly chosen.

Effect Scaling[edit | edit source]

example effect vs level graph using the parameters of Mob Lure

All upgradable skills have numerical effects whose values are computed from the level according to the same shared formula, but each skill uses a specific set of parameters. All effects start to grow linearly first, but most skills have a transition level from which onward they converge hyperbolically against a set limit. The formula used is this:

  • x < t : f(x) = h + s*x
  • x >= t : f(x) = l - d/(x+9-t)

With the following symbol meanings:

  • x : Current total level of the skill, including artifacts
  • t : Transition level. The first level at which the effect violates the initial linear formula
  • f(x) : Current effect of the skill at the given current total level x.
  • h : Head start of the effect, 0 in all cases with the sole exception of Huge Hoppers
  • s : Slope, i.e. by how much the effect increases per single level before the transition
  • l : Limit against which the effect converges
  • d : Diminishing difference parameter

To determine the parameter values for a given skill, for h and s it suffices to solve from two arbitrary points from the linear region. For the hyperbolic region, if t was noted, two points are also sufficient to obtain l and d. Alternatively, if t was missed, all three can be reconstructed from three points by solving a system of three equations, but this method is numerically highly unstable and as such sensitive to rounding errors. Since the game displays skill effects rounded to only two decimal digits, points with smooth values (preferably no or only one non-zero decimal digit) must be used or the underlying exact fraction must be guessed.

In the following, the given parameter values yield the effect value as a decimal fraction. For the corresponding percentage, multiply the number with 100. If h is the default 0, it is omitted. If t has not been found yet, it could mean either that there is no transition level (i.e. the skill is not capped), or that it has not been reached yet by the contributors of this article; which is the case can not be distinguished until higher level data is contributed. Therefore, we denote t > H where H is the highest level anyone has ever checked and confirmed the effect still scales linearly at that point. In this sense, we consider an uncapped skill to be specified as t = ∞, but this can never be confirmed experimentally and is therefore not used; the notion is just consistent with the t > H notation, as ∞ > H is true. Any reader with access to higher H is encouraged to update this value accordingly if the effect is still linear, or if it's not provide the actual value for t. If t is not known yet, l and d are unknown or undefined and will be omitted.

Player Tree[edit | edit source]

Skill Prerequisites Description Upgrades Scaling
Critical Strikes

Critical Strikes.png

None Chance on tap or swing to Critical Strike causing more damage and generating more picks Default Max: 1

On Transcend: False

On Artifacts: False

Sharp Pickaxes

Sharp Pickaxes.png

Critical Strikes Increase Pickaxe damage Default Max: 3

On Transcend: True

On Artifacts: True

s = 0.05

t > 76

Frequent Criticals

Frequent Criticals.png

Critical Strikes Increase chance to Critical Strike Default Max: 3

On Transcend: True

On Artifacts: True

s = 0.02

t = 18

l = 0.5

d = 1.2

Powerful Criticals

Powerful Criticals.png

Frequent Criticals 3 Increase damage of Critical Strikes Default Max: 3

On Transcend: True

On Artifacts: True

s = 0.1

t = 21

l = 5

d = 24

Lucky Socks

Lucky Socks.png

??? Increase Luck Default Max: 3

On Transcend: True

On Artifacts: True

s = 10

t > 65

Mob Lure

Mob Lure.png

??? Increase chance to encounter Mobs Default Max: 3

On Transcend: True

On Artifacts: True

s = 0.02

t = 18

l = 0.5

d = 1.2

Pickaxe Lighter

Pickaxe Lighter.png

??? Decrease the cooldown of Pickaxe Power Default Max: 5

On Transcend: False

On Artifacts: True

s = -20

t = 12

l = -300

d = -480

Pickaxe Fuel

Pickaxe Fuel.png

??? Increase the duration of Pickaxe Power Default Max: 5

On Transcend: True

On Artifacts: True

s = 2

t > 60

Block Fortune

Block Fortune.png

20 Points in Player Tree Adds to block drops on block break Default Max: 2

On Transcend: True

On Artifacts: True

s = 1

t > 68

Wealthy Mobs

Wealthy Mobs.png

Mob Lure 3 Mobs drops more blocks Default Max: 2

On Transcend: True

On Artifacts: True

s = 1

t > 68

Sticky Fingers

Sticky Fingers.png

25 Points in Player Tree Reduced costs on items in Gear and Pickaxe Stores Default Max: 3

On Transcend: True

On Artifacts: False

s = -0.01

t = 11

l = -0.3

d = -1.6

Infinity Scroll

Infinity Scroll.png

25 Points in Player Tree Adds one Ability Slot Default Max: 1

On Transcend: False

On Artifacts: False

Chest Tree[edit | edit source]

Skill Prerequisites Description Upgrades Scaling
Block Seeker

Block Seeker.png

None Increase number of block types dropped in Free Chests Default Max: 3

On Transcend: False

On Artifacts: False

s = 1
Block Stack Seeker

Block Stack Seeker.png

1 Point in Chest Tree Increase number of blocks in each block stack in Free Chests Default Max: 3

On Transcend: True

On Artifacts: False

s = 0.05

t > 20

Companion Seeker

Companion Seeker.png

1 Point in Chest Tree Increase chance to find Companions Free Chests Default Max: 3

On Transcend: True

On Artifacts: True

s = 0.03

t = 24

l = 0.99

d = 2.32

Mimic Bait

Mimic Bait.png

5 Points in Chest Tree Increase chance to encounter Chest Mobs Default Max: 3

On Transcend: True

On Artifacts: True

s = 0.02

t = 13

l = 0.5

d = 2

Chest Explorer

Chest Explorer.png

5 Points in Chest Tree Reduce block wall breaks required to find each chest Default Max: 3

On Transcend: True

On Artifacts: False

s = -50

t = 11

l = -900

d = -3200

Treasure Seeker

Treasure Seeker.png

5 Points in Chest Tree Increase chance to Chest Treasures in Free Chests Default Max: 3

On Transcend: True

On Artifacts: True

s = 0.03

t = 24

l = 0.99

d = 2.32

Ability Seeker

Ability Seeker.png

15 Points in Chest Tree Increase chance to find Abilities in Free Chests Default Max: 3

On Transcend: True

On Artifacts: True

s = 0.03

t = 24

l = 0.99

d = 2.32

Artifact Seeker

Artifact Seeker.png

15 Points in Chest Tree Increase chance to find Artifacts in Free Chests Default Max: 3

On Transcend: True

On Artifacts: True

s = 0.03

t = 24

l = 0.99

d = 2.32

Thrifty Curio

Thrifty Curio.png

Ability Seeker 3 Decrease cost of upgrading Artifacts Default Max: 3

On Transcend: False

On Artifacts: True

s = 0.05
Rare Block Seeker

Rare Block Seeker.png

20 Points in Chest Tree Increase chance to find Rare Blocks in Free Chests Default Max: 3

On Transcend: True

On Artifacts: True

s = 0.03

t = 24

l = 0.99

d = 2.32

Pickaxe Seeker

Pickaxe Seeker.png

Artifact Seeker 3

Ability Seeker 3

Increase chance to find Pickaxes in Free Chests Default Max: 1

On Transcend: True

On Artifacts: False

s = 0.001

t = 21

l = 0.05

d = 0.24

Gem Fanatic

Gem Fanatic.png

Rare Block Seeker 3 Guarantees at least one Rare Block in Free Chests Default Max: 1

On Transcend: False

On Artifacts: False

Instant Chests

Instant Chests.png

25 Points in Chest Tree Chance to unlock a chest instantly without waiting Default Max: 1

On Transcend: False

On Artifacts: False

s = 0.01
Impatient Lockpicker

Impatient Lockpicker.png

Instant Chests 1 Increase chance instantly unlock a chest Default Max: 3

On Transcend: True

On Artifacts: True

s = 0.005

t = 11

l = 0.1

d = 0.4

Idle Tree[edit | edit source]

Skill Prerequisites Description Upgrades Scaling
Huge Hoppers

Huge Hoppers.png

None Increase the efficiency of your Hopper - allowing you to collect more resources when offline Default Max: 5

On Transcend: True

On Artifacts: False

h = 0.25

s = 0.05

t = 7

l = 1.05

d = 4

Durable Furnace

Durable Furnace.png

2 Points in Idle Tree Reinforce the Furnace to make it capable of holding more blocks when crafting Default Max: 1

On Transcend: False

On Artifacts: False

Animal Whisperer

Animal Whisperer.png

2 Points in Idle Tree Increase PPS from Companions Default Max: 3

On Transcend: True

On Artifacts: True

s = 0.05

t > 60

Biome Item Boost

Biome Item Boost.png

2 Points in Idle Tree Increase PPS from Biome Items Default Max: 3

On Transcend: True

On Artifacts: True

s = 0.05

t > 60

Dynamic Blueprints

Dynamic Blueprints.png

Durable Furnace Decrease cost of large bulk crafts in Furnace Default Max: 3

On Transcend: True

On Artifacts: True

Armor Boost

Armor Boost.png

7 Points in Idle Tree Increase PPS from Armor Default Max: 3

On Transcend: True

On Artifacts: True

s = 0.05

t > 60

Blacksmith

Blacksmith.png

7 Points in Idle Tree Increase PPS from Weapons Default Max: 3

On Transcend: True

On Artifacts: True

s = 0.05

t > 60

Atomic Furnace

Atomic Furnace.png

Dynamic Blueprints Chance on each Furnace craft to dupe; creating two instead of one Default Max: 1

On Transcend: False

On Artifacts: False

s = 0.005
Prize Boost

Prize Boost.png

12 Points in Idle Tree Increase PPS from Chest Treasures Default Max: 3

On Transcend: True

On Artifacts: True

s = 0.02

t > 53

Furnace Research

Furnace Research.png

Atomic Furnace 1 Increase chance to dupe crafts with Furnace Default Max: 5

On Transcend: True

On Artifacts: True

s = 0.001

t = 21

l = 0.05

d = 0.24

Spatial Speed

Spatial Speed.png

Furnace Research Increase Furnace Crafting Speed Default Max: 3

On Transcend: False

On Artifacts: True

Picks Master

Picks Master.png

17 Points in Idle Tree Increase PPS from all sources. Transcends each grant two more levels on this skill. Default Max: 5

On Transcend: True

On Artifacts: True

s = 0.01

t > 64