Skills
Skills can be discovered in PickCrafter after unlocking the Skill Tree. There are three skill trees:
 The Player Skill Tree upgrades several mechanics involving manual gameplay, such as using Pickaxe Powers and defeating Mobs. Facilitates acquisition of blocks.
 The Chest Skill Tree increases the rewards found in Chests, and makes them easier to find.
 The Idle Skill Tree increases PPS earned from Gear, and upgrades the Furnace. Facilitates acquisition of picks.
Skills can be unlocked and upgraded on Skill Trees, and some can be further upgraded with Artifacts, by transcending (see below), or both. Players who played the game prior to Version 3.0 and purchased Fuel, Lighter, Block Doubler, and/or Hopper upgrades also received extra Skill levels for those upgrades, in the form of the Legacy Relic.
Skill Points are used to unlock and upgrade skills, and are purchased with Picks. When all Skill Points have been spent, it is possible to respec all spent Skill Points on a tree for 30 Runic.
Contents
Upgrading[edit  edit source]
Each skill has a default max level up to which skill points can be allocated to the skill. Beyond this, there are two mechanics in the game to upgrade skills even further:
Transcending[edit  edit source]
Transcending becomes available in the Ender Shop after Prestige. All three trees can be transcended separately, allowing many skills to be upgraded once more. The first and second Transcend of a skill tree costs 1 Ender Pearl, with each subsequent Transcend costing 1 more Ender Pearl up to a maximum cost of 15. Each skill tree can be transcended an indefinite number of times.
Artifacts[edit  edit source]
Artifacts can also provide extra levels of certain skills. These are only applied if the skill has been unlocked. Through upgrading the artifact, it can accumulate multiple levels of the same skill, though the gained skill is randomly chosen.
Effect Scaling[edit  edit source]
All upgradable skills have numerical effects whose values are computed from the level according to the same shared formula, but each skill uses a specific set of parameters. All effects start to grow linearly first, but most skills have a transition level from which onward they converge hyperbolically against a set limit. The formula used is this:
x < t : f(x) = h + s*x
x >= t : f(x) = l  d/(x+9t)
With the following symbol meanings:
x
: Current total level of the skill, including artifactst
: Transition level. The first level at which the effect violates the initial linear formulaf(x)
: Current effect of the skill at the given current total level x.h
: Head start of the effect, 0 in all cases with the sole exception of Huge Hopperss
: Slope, i.e. by how much the effect increases per single level before the transitionl
: Limit against which the effect convergesd
: Diminishing difference parameter
To determine the parameter values for a given skill, for h
and s
it suffices to solve from two arbitrary points from the linear region. For the hyperbolic region, if t
was noted, two points are also sufficient to obtain l
and d
. Alternatively, if t
was missed, all three can be reconstructed from three points by solving a system of three equations, but this method is numerically highly unstable and as such sensitive to rounding errors. Since the game displays skill effects rounded to only two decimal digits, points with smooth values (preferably no or only one nonzero decimal digit) must be used or the underlying exact fraction must be guessed.
In the following, the given parameter values yield the effect value as a decimal fraction. For the corresponding percentage, multiply the number with 100. If h
is the default 0, it is omitted. If t
has not been found yet, it could mean either that there is no transition level (i.e. the skill is not capped), or that it has not been reached yet by the contributors of this article; which is the case can not be distinguished until higher level data is contributed. Therefore, we denote t > H
where H
is the highest level anyone has ever checked and confirmed the effect still scales linearly at that point. In this sense, we consider an uncapped skill to be specified as t = ∞
, but this can never be confirmed experimentally and is therefore not used; the notion is just consistent with the t > H
notation, as ∞ > H
is true. Any reader with access to higher H
is encouraged to update this value accordingly if the effect is still linear, or if it's not provide the actual value for t
. If t
is not known yet, l
and d
are unknown or undefined and will be omitted.
Player Tree[edit  edit source]
Skill  Prerequisites  Description  Upgrades  Scaling 

Critical Strikes  None  Chance on tap or swing to Critical Strike causing more damage and generating more picks  Default Max: 1
On Transcend: False On Artifacts: False 

Sharp Pickaxes  Critical Strikes  Increase Pickaxe damage  Default Max: 3
On Transcend: True On Artifacts: True 
s = 0.05
t > 76 
Frequent Criticals  Critical Strikes  Increase chance to Critical Strike  Default Max: 3
On Transcend: True On Artifacts: True 
s = 0.02
t = 18 l = 0.5 d = 1.2 
Powerful Criticals  Frequent Criticals 3  Increase damage of Critical Strikes  Default Max: 3
On Transcend: True On Artifacts: True 
s = 0.1
t = 21 l = 5 d = 24 
Lucky Socks  ???  Increase Luck  Default Max: 3
On Transcend: True On Artifacts: True 
s = 10
t > 65 
Mob Lure  ???  Increase chance to encounter Mobs  Default Max: 3
On Transcend: True On Artifacts: True 
s = 0.02
t = 18 l = 0.5 d = 1.2 
Pickaxe Lighter  ???  Decrease the cooldown of Pickaxe Power  Default Max: 5
On Transcend: False On Artifacts: True 
s = 20
t = 12 l = 300 d = 480 
Pickaxe Fuel  ???  Increase the duration of Pickaxe Power  Default Max: 5
On Transcend: True On Artifacts: True 
s = 2
t > 60 
Block Fortune  20 Points in Player Tree  Adds to block drops on block break  Default Max: 2
On Transcend: True On Artifacts: True 
s = 1
t > 68 
Wealthy Mobs  Mob Lure 3  Mobs drops more blocks  Default Max: 2
On Transcend: True On Artifacts: True 
s = 1
t > 68 
Sticky Fingers  25 Points in Player Tree  Reduced costs on items in Gear and Pickaxe Stores  Default Max: 3
On Transcend: True On Artifacts: False 
s = 0.01
t = 11 l = 0.3 d = 1.6 
Infinity Scroll  25 Points in Player Tree  Adds one Ability Slot  Default Max: 1
On Transcend: False On Artifacts: False 

Eternity Gauntlet^{Mobile}

Spend 5 Skill Points in Player Tree  Unlocks autotapping by tapping and holding  Default Max: 1
On Transcend: False On Artifacts: False 

Eternity Speed

Eternity Gauntlet  Increases the rate of tapping and holding  Default Max:
On Transcend: True On Artifacts: False 

Eternity Damage

Eternity Speed  Increases the damage of tapping and holding  Default Max:
On Transcend: True On Artifacts: False 
Chest Tree[edit  edit source]
Skill  Prerequisites  Description  Upgrades  Scaling 

Block Seeker  None  Increase number of block types dropped in Free Chests  Default Max: 3
On Transcend: False On Artifacts: False 
s = 1 
Block Stack Seeker  1 Point in Chest Tree  Increase number of blocks in each block stack in Free Chests  Default Max: 3
On Transcend: True On Artifacts: False 
s = 0.05
t > 20 
Companion Seeker  1 Point in Chest Tree  Increase chance to find Companions Free Chests  Default Max: 3
On Transcend: True On Artifacts: True 
s = 0.03
t = 24 l = 0.99 d = 2.32 
Mimic Bait  5 Points in Chest Tree  Increase chance to encounter Chest Mobs  Default Max: 3
On Transcend: True On Artifacts: True 
s = 0.02
t = 13 l = 0.5 d = 2 
Chest Explorer  5 Points in Chest Tree  Reduce block wall breaks required to find each chest  Default Max: 3
On Transcend: True On Artifacts: False 
s = 50
t = 11 l = 900 d = 3200 
Treasure Seeker  5 Points in Chest Tree  Increase chance to Chest Treasures in Free Chests  Default Max: 3
On Transcend: True On Artifacts: True 
s = 0.03
t = 24 l = 0.99 d = 2.32 
Ability Seeker  15 Points in Chest Tree  Increase chance to find Abilities in Free Chests  Default Max: 3
On Transcend: True On Artifacts: True 
s = 0.03
t = 24 l = 0.99 d = 2.32 
Artifact Seeker  15 Points in Chest Tree  Increase chance to find Artifacts in Free Chests  Default Max: 3
On Transcend: True On Artifacts: True 
s = 0.03
t = 24 l = 0.99 d = 2.32 
Thrifty Curio  Ability Seeker 3  Decrease cost of upgrading Artifacts  Default Max: 3
On Transcend: False On Artifacts: True 
s = 0.05 
Rare Block Seeker  20 Points in Chest Tree  Increase chance to find Rare Blocks in Free Chests  Default Max: 3
On Transcend: True On Artifacts: True 
s = 0.03
t = 24 l = 0.99 d = 2.32 
Pickaxe Seeker  Artifact Seeker 3
Ability Seeker 3 
Increase chance to find Pickaxes in Free Chests  Default Max: 1
On Transcend: True On Artifacts: False 
s = 0.001
t = 21 l = 0.05 d = 0.24 
Gem Fanatic  Rare Block Seeker 3  Guarantees at least one Rare Block in Free Chests  Default Max: 1
On Transcend: False On Artifacts: False 

Instant Chests  25 Points in Chest Tree  Chance to unlock a chest instantly without waiting  Default Max: 1
On Transcend: False On Artifacts: False 
s = 0.01 
Impatient Lockpicker  Instant Chests 1  Increase chance instantly unlock a chest  Default Max: 3
On Transcend: True On Artifacts: True 
s = 0.005
t = 11 l = 0.1 d = 0.4 
Idle Tree[edit  edit source]
Skill  Prerequisites  Description  Upgrades  Scaling 

Huge Hoppers  None  Increase the efficiency of your Hopper  allowing you to collect more resources when offline  Default Max: 5
On Transcend: True On Artifacts: False 
h = 0.25
s = 0.05 t = 7 l = 1.05 d = 4 
Durable Furnace  2 Points in Idle Tree  Reinforce the Furnace to make it capable of holding more blocks when crafting  Default Max: 1
On Transcend: False On Artifacts: False 

Animal Whisperer  2 Points in Idle Tree  Increase PPS from Companions  Default Max: 3
On Transcend: True On Artifacts: True 
s = 0.05
t > 60 
Biome Item Boost  2 Points in Idle Tree  Increase PPS from Biome Items  Default Max: 3
On Transcend: True On Artifacts: True 
s = 0.05
t > 60 
Dynamic Blueprints  Durable Furnace  Decrease cost of large bulk crafts in Furnace  Default Max: 3
On Transcend: True On Artifacts: True  
Armor Boost  7 Points in Idle Tree  Increase PPS from Armor  Default Max: 3
On Transcend: True On Artifacts: True 
s = 0.05
t > 60 
Blacksmith  7 Points in Idle Tree  Increase PPS from Weapons  Default Max: 3
On Transcend: True On Artifacts: True 
s = 0.05
t > 60 
Atomic Furnace  Dynamic Blueprints  Chance on each Furnace craft to dupe; creating two instead of one  Default Max: 1
On Transcend: False On Artifacts: False 
s = 0.005 
Prize Boost  12 Points in Idle Tree  Increase PPS from Chest Treasures  Default Max: 3
On Transcend: True On Artifacts: True 
s = 0.02
t > 53 
Furnace Research  Atomic Furnace 1  Increase chance to dupe crafts with Furnace  Default Max: 5
On Transcend: True On Artifacts: True 
s = 0.001
t = 21 l = 0.05 d = 0.24 
Spatial Speed  Furnace Research  Increase Furnace Crafting Speed  Default Max: 3
On Transcend: False On Artifacts: False  
Eigen Expansion

Furnace Research  Furnace Dupes will now have 3X output instead of 2X  Default Max: 1
On Transcend: False On Artifacts: True 
N/a 
Picks Master  17 Points in Idle Tree  Increase PPS from all sources. Transcends each grant two more levels on this skill.  Default Max: 5
On Transcend: True On Artifacts: True 
s = 0.01
t > 64 